Big Audiosurf 2 update now Available on Steam! Corkscrew loops, new graphics, song of the day, friend challenges, fast UI. Check it out here:
Today’s update brings a visualizer mode! It builds a kaleidoscope lightshow from any skin. I also did a lot of work on the song selector this week - adding a recent songs list and a list of random songs.
Another Friday, another bag of Audiosurf 2 candy!
This is a skin I did to show two really powerful skinning techniques added to the game this week. The first is morphing. Now skins can include morph targets for meshes to make them animate with the music! The other is mesh tracks. Now skins can build track surfaces with meshes instead of only through scripting. These meshes can be any size and the game will repeat them through the entire song, shaping them to the track. The tube of hexagons in resistance is an example.
This is one of the most beautiful and thorough skins I’ve seen so far. The modeling work is gorgeous. New ship, new wakeboard, new blocks, new ending shape, and tons of new textures. A wakeboard favorite of mine and great in other modes too!
Also! there was an update a couple days ago including support for Apple lossless audio:
Added ALAC (Apple lossless) song support so now all .m4a files will work as long as iTunes is installed Added WAV song file support Mods and Skins: added in-game comment buttons that open workshop in the steam overlay Mods: Fixed a memory leak
It’s Friday! So, new mods – and this week the theme is dodging
First up is Evasion by HyperGeek. Bullet hell for your music. The bullet patterns are timed to the music brilliantly. It’s awesome when a wave of bullets comes flying from the side and you can almost see the lyric that launched them. Everyone should give this one a try.
My mod for this week is also a dodging thing, but this time you’re on the surface of a sphere. The inspiration was to save the last dinosaur by evading incoming meteors - it’s all abstract now though. It’s pretty hard, but there’s usually a way to sneak past the incoming walls of bullets since they come in arcs.
Updated: In-game mod/skin management
Added ability to delete and unsubscribe from mods and skins from within the game
Smoothed camera rotations (especially noticeable in mods like Twisted Mono)
Song browser now more responsive when getting metadata for a large number of song files
Song browser now displays larger album art
Mod: Added ability to force match clear immediately
Skin: Added ability to load powerup models
Song library now stored at cache/db
Blocks flatten as they enter the grid
I’m planning to release a new Audiosurf 2 mod every Friday and here’s the first - Mono Midway! It brings two things to the normal mono mode: loops (like a rollercoaster) and power pellets. When you collect a power pellet, the blocks for some seconds after it are upgraded into power blocks. Collecting those gives you bonus points based on how full your grid is. It uses technology from Wakeboard mode to place pellets and loops right at impactful moments in the music. Have fun!
Also, community members have re-created Pointman Elite in Audiosurf 2! You can catch blocks and store them to drop at a better time. Nice work Jagori and Passerby!
Updated: improved UI
UI: Moved navigation to the top of the screen
Mod: returning a new track to OnTrackCreated no longer does anything
Mod: added OnRequestTrackReshaping function for custom track paths
Mod: Fixed numbers 4-9 in mod keys table
Skin: Added better error messaging for obj mesh loading functions
Skin: twistmode setting now only works in skins bundled with mods (dedicated skins)
Wakeboard Grid: decreased gravity to -.5 (was -.65)
Added mod heading text to scoreboard - better communicates that each mod has its own scoreboard for every song
Fixed scoreboard entries occasionally disappearing almost instantly
Fix for song loading failure on Windows XP
Song browser now never starts in soundcloud mode when the game first starts
Removed loading screen auto-advance after tutorial rewind
Fixed match timer exploit
Updated with improved Wakeboard modes!
Wakeboard Grid: increased gravity a little. Every jump now has a little less air time
Wakeboard Grid: increased launch trick bonus from x1.5 to x2. (If you hold a trick button instead of space bar to get ready to jump, that trick will start automatically - as your launch trick)
Wakeboard Grid: no longer clears your puzzle grid when landing. Use your multiplier again right away for another jump!
Wakeboard Pro: removed requirement of holding a button to jump. Can now freely strafe across the wake at any time (mouse)
Wakeboard Pro: tricks started without enough remaining air time will now wipeout
Wakeboard Pro: increased match collection timer from 1.5 to 2 seconds (more time to jump with a multiplier before it clears)
Wakeboard Elite: removed (now redundant)
Improved animation of very small wakeboard jumps
Added restart button to pause menu
ESC now toggles the pause menu
Fixed Double Vision vehicle strafing off the track
Maybe fix for rare issue of song play (triangle button) never appearing
Fixed bug allowing pause while in loading screen
A few skins that caught my eye today. You’ll find them on Audiosurf 2’s Steam Workshop!
I’ve been really impressed with the skins and mods released already. This community is awesome!
http://steamcommunity.com/sharedfiles/filedetails/?id=184655895
Releasing early and often!
Updated with bumping mono tracks
Improved block colors in classic skin for puzzle modes
Decreased tunnel ring size in Classic skin for narrow track modes (Mono)
Mods: SetTransform command now correctly sets positions for vehicles
Skins: Added twistmode={curvescaler=1, steepscaler=1}
Updated with improved intro fly-in
Ending fade to white now happens faster and takes less time
Fixed newly-earned score sometimes not appearing on ride summary scoreboard
Fixed song sometimes starting while still on the loading screen